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The Crimson Pact — D&D 5e Adventure for Levels 4–6

£3.99

Sanctum Luminar’s cathedral hides a secret: the Crimson Choir worships an ancient pact that demands blood sacrifice. Infiltrate the cult. Expose the pact? Join it? Or burn it all down? Levels 4-6, 3-4 sessions.

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The Crimson Pact

Urban intrigue and moral compromise in the cathedral underground.

Beneath Sanctum Luminar’s grand cathedral, a secret order within the church has been feeding an ancient entity for generations. The Crimson Choir doesn’t see themselves as evil — they believe the Pact protects the city from something worse.

They might be right.

Adventure Details

  • Level: 4-6
  • Players: 3-5
  • Sessions: 3-4
  • Format: Urban intrigue, social investigation, faction play

What You Get

  • Faction system — the Choir, the Church, and the City Watch all want different things from the party
  • 5 key NPCs with competing agendas and convincing arguments
  • Non-linear investigation — no single ‘right’ path to the truth
  • Blood magic mechanics for DMs who want gritty consequences
  • Direct connections to events from Module 2; critical setup for Module 4

The Tone

Political thriller meets urban horror. The Pact isn’t a dungeon crawl — it’s a web of alliances, secrets, and uncomfortable truths. The party will need to talk, spy, betray, and ultimately choose a side. Or burn the whole thing down and live with the consequences.

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